After the successful initial testing done within friends and family (between December’ 15 & Mar' 16), Gamentio was officially made live on 1st April 2016 across all platforms. We started with the bare minimum and exactly after six months since the official launch of Gamentio, we’re proud that we have acquired a huge loyal user base in such a short span of time.
Gamentio achieved a historical feat in the online card game industry with the first ever 3D online card games while its opponents were still stuck in the old 2D interface. With intuitive features to look forward to in the game, players enjoy customizing their 3D avatars and engage with people across the world.
The total number of people (from India and other countries) taking interest in Gamentio increased drastically when Gamentio Classrooms were launched. People took active participation in learning Teen Patti, Poker, Blackjack and Rummy and the numbers speak for themselves. Apart from India, the second highest active engagement can be seen from The United States followed by Australia and Iraq.
Apart from being a learning platform for social casino games, Gamentio offers a good deal to its Indian users as well by offering them an opportunity to redeem their game points against cash vouchers for shopping and mobile recharges.
The whole user acquisition process was a tough one for us to begin with since we launched a product which pre-existed in the market, however, due to its unique features, we attracted the attention of thousands of players across the world. It’s a great pleasure for us to know that we’re almost a quarter way through to reach the 1 million milestone.
It has been a pleasurable journey for us to have all of our loyal players on Gamentio and we look forward to maintaining a long relationship with our users in the coming future. Until then, keep learning, playing and shopping on Gamentio.
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